Multiplayer WebXR Readyplayer.me Avatars (part 3)
An explanation of how the Front End and WebGL were built to enable multiplayer WebXR readyplayer.me avatars
Multiplayer WebXR Readyplayer.me Avatars (part 2)
Detailing the Infrastructure and Back End changes that enable multiplayer WebXR readyplayer.me avatars
Multiplayer WebXR Readyplayer.me Avatars (part 1)
Overview of technical concepts for multiplayer WebXR readyplayer.me avatars
Wrapper.js: A New Devops Library
Unwrapping the details on Wrapper.js: what it is, why I made it, how it works and where to find out more!
How to make real-time multiplayer WebXR experiences (part 3)
Using Websockets, React Three Fiber and DynamoDB to allow multiple users to interact with 3D models in WebXR.
How to make real-time multiplayer WebXR experiences (part 2)
Using Websockets, React Three Fiber and DynamoDB to submit and retrieve user positions in real time.
How to make real-time multiplayer WebXR experiences (part 1)
Using Websockets, React Three Fiber and DynamoDB to allow multiple users to interact with each other simultaneously.
How to create cross device compatible WebXR experiences
Demonstrating how the WebXR API can be used to create cross device compatible experiences.
What is WebXR and why is it so exciting
An explanation of what WebXR is and examples of how it is being used
My Ideal Creative Technology Stack
The technologies that I currently / want to play with this year. …